Living and learning with new media : Summary of findings from the digital youth project
Titre | Living and learning with new media : Summary of findings from the digital youth project |
Type de publication | Livre |
Année de publication | 2008 |
Auteurs | Ito, M., Horst H., Bittanti M., Boyd D., Herr-Stephenson B., Lange P., Pascoe C.J.., Robinson L., Baumer S., Cody R., Mahendran D., Martinez K., Perkel D., Sims C., & Tripp L. |
Series Editor | Ito, M. |
Series Title | The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning |
Publisher | The MIT Press |
Ville | Cambridge |
ISBN Number | 026251365X |
Mots-clés | jeunesse, jeux vidéo |
Résumé | The researchers explain why youth find activities such as online games, social network, etc., compelling and important. The digital world is creating new opportunities for youth to grapple with social norms, explore interests, develop technical skills, and experiment with new forms of self-expression. These activities have captured teens attention because they provide avenues for extending social worlds, self-directed learning, and independence. |