"This is not a game": Immersive aesthetics and collective play
| Titre | "This is not a game": Immersive aesthetics and collective play |
| Type de publication | Conference Proceedings |
| Année de publication | 2003 |
| Auteurs | McGonigal, J. |
| Titre de la conférence | Melbourne DAC 2003 Streamingworlds Conference |
| Lieu de la conférence | Melbourne |
| Mots-clés | jeux vidéo, multijoueurs, réalité virtuelle |
| Résumé | The increasing convergence and mobility of digital network technologies have given rise to new, massively-scaled modes of social interaction where the physical and virtual worlds meet. This paper explores one product of these extreme networks, the emergent genre of immersive entertinament, as a potential tool for harnessing collective action. Through an analysis of the structure and rhetoric of immersive games, I explore how immersive aesthetics can generate a new sence of social agency in game players, and how collaborative play techniques can instruct real-world problem-solving. |