Biblio

Exporter 60 resultats:
Auteur [ Titre(Asc)] Type Année
Filtres: Mot-clé est jeunesse  [Clear All Filters]
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C
Consalvo, M. (2006).  Console video games and global corporations : Creating a hybrid culture.. New Media and SocietyNew Media and Society. 8, 117-137.
Bull, G., Thompson A., Searson M., Garofalo J., Park J., TYoung C., et al. (2008).  Connecting informal and formal learning experiences in the age of participatory media. Contemporary issues in technology and teacher educationContemporary issues in technology and teacher education. 8, 100-107.
Jenkins, H., Purushotma R., Weigel M., Clinton K., & Robison A. (2009).  Confronting the challenges of participatory cultures (media education for the 21st century). (Jenkins, H., Ed.).The John D. and Catherine T. MacArthur Foundation Reports on <br/>Digital Media and Learning. 129.
Bilal, D. (2000).  Children's use of the Yahooligans! Search engine. I. Cognitive, physical and affective behaviors on fact-based search tasks. Journal of the American Society for Information Science and Technology,. 51(7), 646-665.
Bilal, D., & Bachir I. (2007).  Children's interaction with cross-cultural and multilingual digital libraries: I. Understanding interface design representations. Information Processing and Management.
Hirsh, S.. G. (1999).  Children’s relevance criteria and information-seeking on electronic resources. Journal of the American Society for Information Science. 50(14), 265-283.
Boubée, N. (2011).  Caractériser les pratiques informationnelles des jeunes : Les problèmes laissés ouverts par les deux conceptions « natifs » et « naïfs » numériques. (Communication Rencontres Savoirs CDI, Nouveaux supports, nouveaux espaces, nouvelles médiations).  (309.83 Ko)
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Reuter, K. (2007).  Assessing aesthetic relevance: Children's book selection in a digital library. Journal of the American Society for Information Science and Technology. 58(12), 1745-1763.

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