Biblio

Exporter 42 resultats:
Auteur Titre Type [ Année(Asc)]
Filtres: Première Lettre Du Titre est C  [Clear All Filters]
2007
Bilal, D., & Bachir I. (2007).  Children's interaction with cross-cultural and multilingual digital libraries: I. Understanding interface design representations. Information Processing and Management.
Walsh, C. S. (2007).  Creativity as capital in the literacy classroom : Youth as multimodal design. Literacy, The United Kingdom Literacy AssociationLiteracy, The United Kingdom Literacy Association. 41, 79-85.
Sanford, K., & Madill L. (2007).  Critical literacy learning through video games: Adolescent boys’ perspectives.. E-learning and digital mediaE-learning and digital media. 4, 285-296.
2006
Consalvo, M. (2006).  Console video games and global corporations : Creating a hybrid culture.. New Media and SocietyNew Media and Society. 8, 117-137.
1999
Hirsh, S.. G. (1999).  Children’s relevance criteria and information-seeking on electronic resources. Journal of the American Society for Information Science. 50(14), 265-283.

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