Biblio
The complete information literacy ? Unforgetting creation and organisation of information.
Journal of librarianship and information science. 43(4),
(2011). A knowledge engineering approach to developing educational computer games for improving students’ differentiating knowledge_1285 183..196.
British Journal of Educational TechnologyBritish Journal of Educational Technology. 44, 183-196.
(2013).
(2014). Hanging out, messing around and geeking out : kid living and learning with new media.
(Ito, M., Ed.).The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning.
(2010). Living and learning with new media : Summary of findings from the digital youth project.
(Ito, M., Ed.).The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning.
(2008). Research Readiness Self-Assessment : Assessing Students’ Research Skills and Attitudes.
Journal of Library Administration. 41(1/2), 167-183.
(2004). Le livre numérique enrichi eZoomBook et ses applications dans le champ scolaire.
Revue de recherches en littératie médiatique multimodale. Vol. 8.(août), (579.57 Ko)
(2018). Bodily explorations in space : Social experience of a multimodal art installation.
(Gross, T., Gulliksen J., Kotzé P., Oestreicher L., Palanque P., Prates R. Oliverira, et al., Ed.).12th IFIP TC 13 International Conference on Human-Computer Interaction. II, 62-75.
(2009). L’image et les pratiques d’enseignement en histoire en classe de seconde en France : analyse du chapitre « Révolutions, libertés, nations à l’aube de l’époque contemporaine » (1770-1850) dans le site Édubase.
Revue de recherches en littératie médiatique multimodale. Vol. 7.(mai), (640.22 Ko)
(2018). Confronting the challenges of participatory cultures (media education for the 21st century).
(Jenkins, H., Ed.).The John D. and Catherine T. MacArthur Foundation Reports on <br/>Digital Media and Learning. 129.
(2009). Multimodal Literacy.
(, Ed.).New literacies and digital epistemologies. 4, 196.
(2003).
(2014).
(2002).
(2001). A place for video games : a theoretical and pedagogical framework for multiliteracies learning in english studies.
Department of Humanities. Doctor,
(2011).
(2004). Shape shifting smartphones: Riding the waves in post-‐secondary education.
Canadian Journal of Learning and Technology. 39(2), 1-16. (409.8 Ko)
(2013). L'incidence du numérique sur les pratiques culturelles des jeunes québécois.
IVèmes journées internationales des observatoires de la culture.
(2010). Analytical survey: Digital libraries in education.
(331.76 Ko)
(2003). Les compétences informationnelles des étudiants à l’heure du Web 2.0 : proposition d’un modèle pour baliser les formations.
Documentation et bibliothèques. 60(1), 20-30. (216.5 Ko)
(2014). L’iPad à l’école : Usages, avantages et défis –Résultats d'une enquête quprès de 6057 élèves et 302 enseignants du Québec.
(Karsenti, T., & Fievez A., Ed.).
(2013). Beyond traditional literacy: Learning and transformative practices using ICT.
American Management Association. 21(4), 769–781.
(2016). Mapping Student Information Literacy Activity against Bloom’s Taxonomy of Cognitive Skills.
Journal of Information Literacy. 4(1), 6-21. (153.57 Ko)
(2010). Remix: The art and craft of endless hybridization.
Journal of Adolescent & Adult Literacy. 52(1), 22-33. (142.01 Ko)
(2008).
(2007).