Biblio
Exporter 96 resultats:
Auteur Titre Type [ Année
Filtres: Première Lettre Du Nom De Famille est C [Clear All Filters]
Critique! Design! Engage! Opening New Spaces for Multimodal Experiences.
Language Arts . 89 , 136-140 .
(2001). Critique! Design! Engage! Opening New Spaces for Multimodal Experiences.
Language Arts . 89 , 136-140 .
(2001).
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(2003).
Strip mining for gold : Research and policy in educational technology-A response to « Fool’s gold ».
Educational Technology Review. 11(1),
(148.36 Ko)
(2003). 
Apprendre à chercher dans un texte : effets d’un entraînement à 8 et 10 ans.
Enfance. 4(56), 357-386.
(407.33 Ko)
(2004). 
Exploring risky youth experiences : Popular theatre as a participatory, performative research method.
International Journal of Qualitative MethodsInternational Journal of Qualitative Methods. 3, 1-24.
(2004). Research Readiness Self-Assessment : Assessing Students’ Research Skills and Attitudes.
Journal of Library Administration. 41(1/2), 167-183.
(2004). Developmentally Appropriate Digital Environments for Young Children.
Library Trends. 54(2),
(2005). Mobile culture : An ethnography of cellular phone uses in teenagers' everyday life.
Convergence : The International Journal of Research into New Media Technologies. 11, 96-103.
(2005). Console video games and global corporations : Creating a hybrid culture..
New Media and SocietyNew Media and Society. 8, 117-137.
(2006). Literacy on Our Minds: A Student-Inspired Symposium.
Language Arts . 83 , 514-522 .
(2006). Semiotic Representations: Building Complex Literacy Practices through the Arts.
Reading Teacher. 60 , 124-137 .
(2006). Adolescents composing fiction in digital game and written formats : Tacit, explicit and metacognitive strategies..
E-learningE-learning. 4, 273-284.
(2007). Exploring the online reading comprehension strategies used by sixth-grade skilled readers to search for and locate information on the Internet.
Reading Research Quarterly. 42, 214-257.
(2007).
(2007). Image, cognition et éducation au développement.
Spirale. 40, 41-63.
(262.45 Ko)
(2007). 
La cyberlittérature entre jeu littéraire et jeu vidéo.
LE LIVRE ET LA LECTURE À l’ÈRE NUMÉRIQUE.
(229.48 Ko)
(2007).
(2007). 
L'intelligence collective dans les blogs d'écrivains.
LE LIVRE ET LA LECTURE À l’ÈRE NUMÉRIQUE. 33-43.
(1.35 Mo)
(2007). 
(2008).
Living and learning with new media : Summary of findings from the digital youth project.
(Ito, M., Ed.).The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning.
(2008).