Biblio
Adolescents composing fiction in digital game and written formats : Tacit, explicit and metacognitive strategies..
E-learningE-learning. 4, 273-284.
(2007). Art as Literacy.
Language Arts Language Arts . 74 , 338-350 .
(1997). The Arts and Literacy: What Does it Mean to be Arts Literate?.
International Journal of Education & the Arts. 14 , 1-21 .
(2003). The Arts, New Literacies, and Multimodality.
English Education. 40 , 6-20 .
(2007). Connecting informal and formal learning experiences in the age of participatory media.
Contemporary issues in technology and teacher educationContemporary issues in technology and teacher education. 8, 100-107.
(2008). Console video games and global corporations : Creating a hybrid culture..
New Media and SocietyNew Media and Society. 8, 117-137.
(2006). Creativity as capital in the literacy classroom : Youth as multimodal design.
Literacy, The United Kingdom Literacy AssociationLiteracy, The United Kingdom Literacy Association. 41, 79-85.
(2007). Critical literacy learning through video games: Adolescent boys’ perspectives..
E-learning and digital mediaE-learning and digital media. 4, 285-296.
(2007). Critique! Design! Engage! Opening New Spaces for Multimodal Experiences.
Language Arts . 89 , 136-140 .
(2001). Déambulation et cueillette dans le bois digital de YouTube : Construction d’une approche spatiale et narrative de la recherche..
Recherches qualitativesRecherches qualitatives. 32, 252-274.
(2013). Digital libraries in the classroom: Secondary school teachers’ conception.
Journal of Librarianship and Information Science. 43(4), 224– 236.
(2011). Distributed leadership and digital collaborative learning : A synergistic relationship?.
British Journal of Educational Technology. 44, 926-939.
(2013). Éléments pour une théorie opérationnelle de l'écriture numérique.
Document numériqueDocument numérique. 14, 9-33.
(2011). Épistémologie et genres du discours dans le cercle de Bakhtine.
Linx, revue des linguistes de l'Université Paris Ouest Nanterre La Défense (en ligne)Linx, revue des linguistes de l'Université Paris Ouest Nanterre La Défense (en ligne). 19-36.
(2007). Exploring identities through the Internet : Youth experiences online.
Child and Youth Care ForumChild and Youth Care Forum. 31, 111-129.
(2002). Exploring risky youth experiences : Popular theatre as a participatory, performative research method.
International Journal of Qualitative MethodsInternational Journal of Qualitative Methods. 3, 1-24.
(2004). Film as identity exploration : A multimodal analysis of youth produced films.
Teachers College RecordTeachers College Record. 112, 2352-2378.
(2010). A framework for sustainable mobile learning in schools.
British Journal of Educational Technology. 44, 695-715.
(2013). From information to experience: Place-based augmented reality games as a model for learning in a globally networked society.
Teachers College RecordTeachers College Record. 112, 2565-2602.
(2010). From supergoo to scratch : Exploring creative digital media production in informal learning.
Learning, Media & Technology. 32, 149-166.
(2007). Généraliser l'unique : Genres, types et sphères chez Bakthine.
Texto!Texto!. XII, 1-22.
(2007). Genres de texte et activité : Le cas de l'autobiographie.
Cahiers de linguistique françaiseCahiers de linguistique française. 26, 391-411.
(2004). Gradations in digital inclusion : children, young people and the digital divide.
New Media and Society. 9, 671-696.
(2007). “Indnpride” : Online spaces of transnational youth as sites of creative and sophisticated literacy and identity work.
Linguistics and Education, Elsevier. 18, 283-304.
(2007). Ipoetry : Creating space for new literacies in the english curriculum..
Journal of Adolescent & Adult Literacy. 55, 110-120.
(2011).