Biblio
Exporter 87 resultats:
Auteur Titre Type [ Année
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Multimodal literacies : An introduction.
(Sanders, J., & Albers P., Ed.).Literacies, the arts, & multimodality. 3, 1-25.
(2010). Multimodal literacies : An introduction.
(Sanders, J., & Albers P., Ed.).Literacies, the arts, & multimodality. 3, 1-25.
(2010).
(2010).
(2010). Bodily explorations in space : Social experience of a multimodal art installation.
(Gross, T., Gulliksen J., Kotzé P., Oestreicher L., Palanque P., Prates R. Oliverira, et al., Ed.).12th IFIP TC 13 International Conference on Human-Computer Interaction. II, 62-75.
(2009). Des jeux vidéo pour l'apprentissage? Facteurs de motivation et de jouabilité issus du game design.
Bulletin Clic.
(911.57 Ko)
(2009). 
The digital native : myth and reality.
New information perspective. 61(4),
(2009).
(2009). What (cyber)reading for the (cyber)classroom?.
Neohelicon. 36, 533-550.
(676.36 Ko)
(2009). 
Blending speech output and visual text in the multimodal interface.
Human Factors. 50(5), 782-788.
(2008). Connecting informal and formal learning experiences in the age of participatory media.
Contemporary issues in technology and teacher educationContemporary issues in technology and teacher education. 8, 100-107.
(2008).
(2008).
(2008).
(2008). Living and learning with new media : Summary of findings from the digital youth project.
(Ito, M., Ed.).The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning.
(2008).
(2008). Adolescents composing fiction in digital game and written formats : Tacit, explicit and metacognitive strategies..
E-learningE-learning. 4, 273-284.
(2007). Adolescents composing fiction in digital game and written formats : Tacit, explicit and metacognitive strategies..
E-learningE-learning. 4, 273-284.
(2007). Critical literacy learning through video games: Adolescent boys’ perspectives..
E-learning and digital mediaE-learning and digital media. 4, 285-296.
(2007). Digital literacy : What it means for arts education.
International handbook of research in arts education. 1297-1310.
(2007). Généraliser l'unique : Genres, types et sphères chez Bakthine.
Texto!Texto!. XII, 1-22.
(2007). “Indnpride” : Online spaces of transnational youth as sites of creative and sophisticated literacy and identity work.
Linguistics and Education, Elsevier. 18, 283-304.
(2007). Littératures numériques : tendances, perspectives, outils d’analyse.
Études françaises. 43(3), 111-131.
(404.58 Ko)
(2007). 
LA CONCEPTION DE JEUX VIDÉO ÉDUCATIFS: UNE MÉTHODOLOGIE DE RECHERCHE/CRÉATION.
Faculté des arts. Ph.D., 385.
(2006). Some Ideas for Modelling Image-Text Combinations.
(873.94 Ko)
(2005). 