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Congrès mondial du conseil international des études francophones. 187-198.
(1995). Digital literacies : tracing the implications for learners and learning.
The educational and social impact of new technologies on young people in Britain. 3, 1-43.
(2008). Adolescents composing fiction in digital game and written formats : Tacit, explicit and metacognitive strategies..
E-learningE-learning. 4, 273-284.
(2007). Digital fluency : towards young people’s critical use of the Internet.
Journal of Information Literacy. 6(2), 35-55. (525.86 Ko)
(2012). Accompagner des élèves en difficulté dans leur appropriation de l’écrit à l’aide de la littérature jeunesse.
Revue de recherches en littératie médiatique multimodale. Vol. 2.(octobre), (5.72 Mo)
(2015). A framework for sustainable mobile learning in schools.
British Journal of Educational Technology. 44, 695-715.
(2013). Pratiques culturelles chez les jeunes et institutions de transmission : Un choc des cultures?.
Culture Prospective, par DEPS. 1, 1-8.
(2009). From supergoo to scratch : Exploring creative digital media production in informal learning.
Learning, Media & Technology. 32, 149-166.
(2007). Media arts : Arts education for a digital age.
Teachers College RecordTeachers College Record. 112, 2118-2153.
(2010). Literacy artifacts and the semiotic landscape of a spanish secondary school..
Reading Research QuarterlyReading Research Quarterly. 47, 61-88.
(2012). Perspectives on teachers as digital library users. Consumers, contributors, and designers.
D-Lib Magazine. 12(9), (821.79 Ko)
(2006). Quelques considérations littéraires sur la lecture des textes et des images.
Revue de recherches en littératie médiatique multimodale. Vol. 2.(octobre), (511.05 Ko)
(2015). Electronic Literacy: Teaching Literary Reading through the Digital Medium.
Department of English. Ph.D.,
(2004). La création littéraire numérique comme participation active du spectateur lecteur dans un contexte scolaire.
Revue de recherches en littératie médiatique multimodale. Vol. 6.(décembre), (864.27 Ko)
(2017). Lire la littérature numérique à l'université : deux situations pédagogiques.
Études de linguistique appliquée (ELA). 160, 411-420. (197.36 Ko)
(2010). Jeux sérieux et pédagogie universitaire : De la conception à l’évaluation des apprentissages..
Revue internationale des technologies en pédagogie universitaire. 8, 48 - 57.
(2011). Critical literacy learning through video games: Adolescent boys’ perspectives..
E-learning and digital mediaE-learning and digital media. 4, 285-296.
(2007). New times for multimodality? Confronting the accountability culture.
Journal of Adolescent & Adult Literacy. 55, 671-681.
(2012). Digital literacy : What it means for arts education.
International handbook of research in arts education. 1297-1310.
(2007). From information to experience: Place-based augmented reality games as a model for learning in a globally networked society.
Teachers College RecordTeachers College Record. 112, 2565-2602.
(2010). Weaving the literacy Web : Changes in reading from page to screen.
The Reading Teacher. 55(7), 662-669. (297.27 Ko)
(2002).
(2005).
Adult and youth Literacy : National, regional and global trends 1985 - 2015.
UIS Information Paper. 132.
(2013). Worlds have collided and modes have merged : Classroom evidence of changed literacy practices.
LiteracyLiteracy. 42, 101-108.
(2008). Teaching literacy in the new media age through the arts.
(Lowe, K., Ed.).Literacy Learning : The middle years, a journal of the Australian literacy educators association. 16, 8-17.
(2008).