Biblio
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Accompagner des élèves en difficulté dans leur appropriation de l’écrit à l’aide de la littérature jeunesse.
Revue de recherches en littératie médiatique multimodale. Vol. 2.(octobre), (5.72 Mo)
(2015). Adolescents composing fiction in digital game and written formats : Tacit, explicit and metacognitive strategies..
E-learningE-learning. 4, 273-284.
(2007). Adult and youth Literacy : National, regional and global trends 1985 - 2015.
UIS Information Paper. 132.
(2013). Art as Literacy.
Language Arts Language Arts . 74 , 338-350 .
(1997). Confronting the challenges of participatory cultures (media education for the 21st century).
(Jenkins, H., Ed.).The John D. and Catherine T. MacArthur Foundation Reports on <br/>Digital Media and Learning. 129.
(2009). Console video games and global corporations : Creating a hybrid culture..
New Media and SocietyNew Media and Society. 8, 117-137.
(2006). Critical literacy learning through video games: Adolescent boys’ perspectives..
E-learning and digital mediaE-learning and digital media. 4, 285-296.
(2007). Des Chaperons de toutes les couleurs.
Congrès mondial du conseil international des études francophones. 187-198.
(1995). Des compétences en littératie médiatique à développer via l'analyse de stéréotypes dans les médias..
Colloque Acfas 2010. 55-71.
(2011). « Didactiser » la notion de Média : contextes.
(184.66 Ko)
(2013). Digital fluency : towards young people’s critical use of the Internet.
Journal of Information Literacy. 6(2), 35-55. (525.86 Ko)
(2012). Digital literacies : tracing the implications for learners and learning.
The educational and social impact of new technologies on young people in Britain. 3, 1-43.
(2008). Digital literacy : What it means for arts education.
International handbook of research in arts education. 1297-1310.
(2007). Do we really need media education 2.0? Teaching media in the case of participatory culture.
(, Ed.).Digital content creation. 46,
(2010). Electronic Literacy: Teaching Literary Reading through the Digital Medium.
Department of English. Ph.D.,
(2004). Emerging technologies, ubiquitous learning, and educational transformation.
(Kloos, C. Delgado, Gillet D., Garcia R. M. Crespo, Wild F., & Wolpers M., Ed.).Towards ubiquitous learning. 6964, 1-8.
(2011). Explorer les possibles de l'écriture multimédia.
Les enjeux de l’information et de la communicationLes Enjeux de l’Information et de la Communication. 11-24.
(2011). A framework for sustainable mobile learning in schools.
British Journal of Educational Technology. 44, 695-715.
(2013). From information to experience: Place-based augmented reality games as a model for learning in a globally networked society.
Teachers College RecordTeachers College Record. 112, 2565-2602.
(2010). From supergoo to scratch : Exploring creative digital media production in informal learning.
Learning, Media & Technology. 32, 149-166.
(2007). Information Technology Literacy : Implications on Teaching and Learning.
Educational Technology & Society. 10(3), 175-191. (365.23 Ko)
(2007). Investigating the impact of professional development on teacher practices and beliefs regarding the use of mobile educational applications in the classroom..
Education. Doctor, 154.
(2012). Ipoetry : Creating space for new literacies in the english curriculum..
Journal of Adolescent & Adult Literacy. 55, 110-120.
(2011). Jeux sérieux et pédagogie universitaire : De la conception à l’évaluation des apprentissages..
Revue internationale des technologies en pédagogie universitaire. 8, 48 - 57.
(2011). A knowledge engineering approach to developing educational computer games for improving students’ differentiating knowledge_1285 183..196.
British Journal of Educational TechnologyBritish Journal of Educational Technology. 44, 183-196.
(2013).