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Jenkins, H., Purushotma R., Weigel M., Clinton K., & Robison A. (2009).  Confronting the challenges of participatory cultures (media education for the 21st century). (Jenkins, H., Ed.).The John D. and Catherine T. MacArthur Foundation Reports on <br/>Digital Media and Learning. 129.
Consalvo, M. (2006).  Console video games and global corporations : Creating a hybrid culture.. New Media and SocietyNew Media and Society. 8, 117-137.
Sanford, K., & Madill L. (2007).  Critical literacy learning through video games: Adolescent boys’ perspectives.. E-learning and digital mediaE-learning and digital media. 4, 285-296.

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